
There's nothing satisfying about taking control of the U.S.

A reviewer for GameSpy described SuperPower 2 as "a bunch of pointless hand-waving in a half-hearted attempt to pawn off a ponderous spreadsheet as a game", also stating that ".because the game is so devoid of personality, it's not even engaging as a way of experimenting with nightmare scenarios.

However, many high-profile gaming publications panned the game, with common criticisms including frequent crashes, a poorly designed user interface, features that were either not implemented or apparently ineffective, and frequent implausible, nonsensical, and unexplained events occurring during the game (such as Poland declaring war on Burkina Faso for unclear reasons). One of the most positive reviews, from GameZone, said that "The number of options, the good graphics for the globe and almost limitless gameplay adds up a game that is worthy of United Nations attention." Many critics referred to the game as highly ambitious but critically flawed. At this point however, convincing the rest of the world not to invade is a bigger problem.Īlthough slightly improved over the original SuperPower, the sequel received "mixed" reviews according to the review aggregation website Metacritic. Also, by invading nearby countries followed by annexation and high levels of taxes can also stave off autarky. However, playing country with high levels of raw resources like South Africa with precious metals, seems to not fall victim to the bug as quickly as countries relying on services and agriculture. This is also where the " Autarky" bug does most damage because in the game trade is almost always the most income generating source and when the bug sets in, this well of wealth inevitably dries up when no other nations buy your goods. Players can also nationalize or privatize portions of their economy. Players can set national interest rates, income tax levels, tariffs, and spending levels in this sphere. From this sphere player can view (and control if the selected nation is the same as the player's) income and expenses as well as trade and taxes. The economic sphere consists of all financial activity. The Russian Federation launching a nuclear strike against the United States. SuperPower 2 was released in English, French, German, Spanish, Korean, Chinese and Russian. This means that a single game can, in theory, run indefinitely. If and when the player and the AI have conflicting goals, it is up to the player, and occasionally the AI, to decide if diplomacy is the way to go, or if war is the answer to their problems.īecause SuperPower 2 is a real-time game, there is no preset end date. The AI will have their own objectives, which they will try to reach as well. If there are predefined objectives, the player will attempt to reach this objective to win the game.

They then must work toward their predefined goals, such as achieving world peace, balancing your nation's resources, or conquering the world, or, if they did not set any predefined goals, they have the opportunity to work toward developing their nation's infrastructure, increasing their military strength through new unit designs and development, and encouraging the economic and cultural growth of their nation.Īny nation not controlled by a player is considered an AI nation.

All standard games start in the year 2001, with the player taking control of their nation. Players may join a game as any of the 193 nations recognized by the United Nations at the time of its development. On April 18, 2014, Nordic Games officially released SuperPower 2 on the Steam Store. It was released between October 11 and Novemin North America and Europe, respectively. SuperPower 2 is a real-time strategy wargame developed by Canadian based GolemLabs and published by DreamCatcher Interactive in 2004, following SuperPower.
